ICGAL 2025
Workshops, Panels & Symposia

Pre-conference Workshop
(10 June Tue 14:00 - 17:30)
Playing mathematics with dice - for Primary Students
Dr. CHENG, Wing Kin
Lecturer, Department of Education, School of Education and Languages, Hong Kong Metropolitan University
Abstract:
Mathematics is an important tool for learning across subjects. However, lots of students do not like There is a proverb “Practise make perfect”, but students do not like doing lots of exercise. .There is an etymology ”Diligence has its reward; play has no advantages.”. Can students learn mathematics while they are playing games? In this workshop, different dice games will be introduced to help young learners learn mathematics in a fun way with dice. Those games include single player game, multiple player game, parent-child game, and teacher-student game.
Bio:
Dr. CHENG, Wing Kin is a Senior Lecturer in the Department of Education, School of Education and Languages, Hong Kong Metropolitan University. He is now serving as the the overseas director of the International Society for the Advancement of STEAM education, vice-internal president of the Hong Kong Association for Mathematics Education (HKAME), expert panel member and adjudicator of the Hong Kong Mathematics Creative Problem Competition for Primary Schools and for Secondary School, and the adjudicator of The Hong Kong Creative Maths & Science 4D Frame Competition. He has strongly background in Mathematics and STEAM education. Dr. CHENG Wing Kin is actively involved in research studies since joining HKMU in 2024. He has been granted the HKMU R&D fund on a research project “Advancing AI on teaching secondary mathematics in Hong Kong”. He was invited to deliver talks and seminars. His research interest includes AI in Education, Mathematics Education, STEAM education, Learners’ Agency, etc.
Symposia cum Book Launch
(11 June Wed 10:30 - 11:15)
From AI to Generative AI Literacy Education cum A Book Launch on GenAI




Panel (11 June Wed 14:00 - 15:30)
EU MS restrictions on smart phones - Education Technology under pressure of banning personal devices from classrooms - How come over such a barrier?
Prof. Eigner György (Middle Left)
Associate Professor at the University, Dean of the Faculty of Computer Science at the Obuda University;
Head of the Science and Innovation Park at the University of Zsámbék
Prof. Ugljesa Marjanovic (Middle Right)
Associate Professor, Industrial Engineering and Management at the University of Novi Sad
Dr. Kristof Fenyvesi (Bottom Left)
Senior Researcher of the Finnish Institute for Educational Research, University of Jyväskylä, Finland
Associate Professor of Indonesia University of Education
Associate Professor of University of Milano-Bicocca
Associate Professor of Korea National University of Education
Professor Chu, Kai Wah Samuel (Bottom Right)
Department of Health Sciences, School of Nursing and Health Sciences, Hong Kong Metropolitan University
Abstract:
In this panel, the speaker will introduce two frameworks related to teaching AI competency: one for self-regulated learning and another for human-AI collaborative learning activities. He will also present assessment items for evaluating teacher and student AI competency. Participants will engage in discussions on how to adapt and apply these activities and assessment items in their context. Through hands-on activities, participants will gain a more thorough understanding of designing AI-supported self-regulated learning activities and assessing AI competency effectively.
Moderator:
Dr. Eigner György's Bio:
Dr. Eigner György – PHYSCON
György Eigner graduated from the Bánki Donát Faculty of Mechanical and Safety Engineering at Obuda University, and then obtained his Master's degree at the Budapest University of Technology and Economics. He continued his PhD studies in computer science at the Doctoral School of Applied Informatics and Applied Mathematics at the Obuda University. Currently, he is Associate Professor at the University, Dean of the Faculty of Computer Science at the Obuda University, and Head of the Science and Innovation Park at the University of Zsámbék. He is a member of several international organisations. His research interests are mainly in the field of health technologies, but he is also active in several other areas. During his scientific career he has co-authored more than 160 publications.
Ugljesa Marjanovic's Bio:
UGLJESA MARJANOVIC is an Associate Professor of Industrial Engineering and Management at the University of Novi Sad.
Ugljesa earned his PhD degree in Industrial Engineering at the University of Novi Sad, Serbia. He is the head of the EdTech Lab at the University of Novi Sad. He was a postdoctoral researcher in the School of Mathematics, Computer Science & Engineering at the City University London. Ugljesa held visiting posts at Bloomsburg University, Penn State University, and helped set up the Cisco Entrepreneur Institute at the University of Novi Sad in Serbia. He has also been an Adviser to the Minister of Innovation at the Government of Serbia. His research, teaching, and advisory activities are at the intersection of innovation, industrial engineering, strategy, and management. His preferred research methods are field surveys, interviews, and observations, as well as multivariate statistical analysis. Ugljesa's research has been published in well-established academic journals, Information and Management, Information Systems and e-Business Management, Advances in Production Engineering and Management. Ugljesa is an Editor-in-Chief for the International Journal of Industrial Engineering and Management and a full member of the European Research Group on Artificial Intelligence – EURGAI and IFIP WG5.7. He led numerous national and international projects and provided several consultancies, such as EU, ETF, JRC, USAID, UNDP, World Bank, Microsoft, UNICEF, ERI SEE, PwC. Ugljesa was also a branch manager at TangledHub - a startup offering state-of-the-art AI solutions.(https://sites.google.com/view/ugljesa-marjanovic/home)
Dr. Kristóf Fenyvesi's Bio:
Dr. Kristóf Fenyvesi (www.kristoffenyvesi.com) is an education researcher specializing in STEAM pedagogy and multidisciplinary learning, serving as Senior Researcher at the University of Jyväskylä’s Finnish Institute for Educational Research and founder of the Experience Workshop Global STEAM Network, with present and past academic affiliations in Indonesia, Korea, Italy, Estonia; and an extensive international track record in publications and global education initiatives.
Chu, Kai Wah Samuel's Bio:
Professor Chu, Kai Wah Samuel obtained 2 PhDs in Education – one focusing on e-Learning from University College London in the UK and another one focusing on Library and Information Science from The University of Hong Kong (HKU). He is a multidisciplinary researcher/professor in 4 disciplines - e-Learning, Information Science, Health Sciences and Early Childhood Education. He has been involved in over 80 research projects with a total funding exceeding 11 million USD. He has published more than 500 articles and books, with 140+ of them appearing in peer-reviewed international academic journals.
Prof. Chu ranked among the top 0.46% of scholars in Information & Library Sciences in 2021, ranked 60 out of 12,940 scientists in the field worldwide - A study by Stanford University. He has received many awards including the Faculty Outstanding Researcher Award in 2013, Faculty’s Knowledge Exchange Award in 2016 and Excellent Health Promotion Project Award from Food and Health Bureau in 2017 and the China New Development Award (for a book on AI literacy) from Springer Nature in 2023. He achieved an h-index of 57 over the years.
He is a member of the “Humanities and Social Sciences Panel (Joint Research Schemes)” of the Research Grants Council of Hong Kong / RGC (2023 – 2025) and was a member of the “Humanities and Social Sciences Panel” of RGC (2016-2022). Prof. Chu has been a consultant for UNESCO Bangkok, Education Bureau in HK, Oxford University Press, Pearson Education Asia, and was the ASIS&T Director of Chapter Assembly (2020-2021). Starting in 2015, Professor Chu has been an Advisor for EdTech and eHealth startups and in 2020, he founded a non-profit organisation called Academy 22 Education for All Foundation Limited.

Workshop for Summer School for Teachers and Educators
(12 June Thu 14:00 - 17:30)
Understanding your AI competency by designing activities and measurable items - Thursday pm
Dr. Thomas Chiu
Associate Professor of Digital and STEM Education (from August 1, 2025), The Chinese University of Hong Kong; Associate Director, Centre for University and School Partnership; Associate Director, Centre for Learning Sciences and Technologies.
Abstract:
In this workshop, the speaker will introduce two frameworks related to teaching AI competency: one for self-regulated learning and another for human-AI collaborative learning activities. He will also present assessment items for evaluating teacher and student AI competency. Participants will engage in discussions on how to adapt and apply these activities and assessment items in their context. Through hands-on activities, participants will gain a more thorough understanding of designing AI-supported self-regulated learning activities and assessing AI competency effectively.
Bio:
Dr. Thomas CHIU is an Associate Professor of Digital and STEM Education (from 1 August, 2025) at The Chinese University of Hong Kong, as well as the Associate Director of the Centre for University and School Partnership and the Centre for Learning Sciences and Technologies. He has extensive experience in school teaching and leadership, while also recognized as one of the top 2% most cited scientists in education by Stanford University. He currently serves as a co-editor of interactive learning environments and an associate editor of three international SCCI journals. His recent book, Empowering K-12 Education with AI: Preparing for the Future of Education and Work, reflects his commitment to and expertise in AI education.


Workshop for Summer School for Teachers and Educators
(13 June Fri 14:00 - 17:30)
GenAI-Supported STEAM Education for Planetary Well-Being: Transforming Knowledge into Collective Action


Dr. Kristof Fenyvesi (Top Left)
Senior Researcher of the Finnish Institute for Educational Research, University of Jyväskylä, Finland
Associate Professor of Indonesia University of Education
Associate Professor of University of Milano-Bicocca
Associate Professor of Korea National University of Education
Mr. Zoltán Márton (Top Right)
Director of the Hungarian STEAM Platform and the Head of the STEAM Office at Obuda University;
PhD Student at the Doctoral School on Safety and Security Sciences of Obuda University.
Mr. Sándor Kirchoff (Bottom Left)
Software Developer and IT Project Manager at the Hungarian STEAM Platform & the STEAM Office of Obuda University
Prof. Zsolt Lavicza (Bottom Right)
Professor in STEAM Education Research Methods, Johannes Kepler University’s Linz School of Education
Abstract:
This workshop engages educators in designing AI-enhanced lesson plans that integrate STEAM education, planetary well-being, and the UN’s Sustainable Development Goals (SDGs). Recognizing the challenge of transforming knowledge into meaningful action, we explore how Action Competence for Planetary Well-being can empower students to actively address sustainability challenges. Drawing on Education for Planetary Well-being, the session highlights interdisciplinary strategies that move beyond traditional sustainability education by emphasizing active participation, critical reflection, systems thinking and joyful learning.
Participants will explore Generative AI as a co-creator, using it to develop innovative, AI-assisted pedagogical approaches that enhance students’ engagement in environmental education. The session introduces best practices from EU-supported projects like STEAMcraft (https://www.steamcraft.eu/), Joyful Schools (http://joyfulschools.eu/) and STEAMconnect (https://steamconnect.education/), which successfully integrate digital tools, interdisciplinary education, action-oriented pedagogy and joyful learning.
One of the key highlights of the workshop is the opportunity to implement lesson plan ideas in a gamified learning environment through the STEAMcraft project. This Erasmus+ initiative focuses on STEM-oriented education in virtual worlds, utilizing customized Minecraft modifications to teach students about renewable energy and smart city development. STEAMcraft fosters immersive learning through interactive simulations and quests, enabling students to explore systemic renewable energy solutions and engage with real-world sustainability challenges in a gamified setting. Participants will have the chance to develop a sustainability-focused Minecraft scenario aligned with their AI-assisted lesson plan, integrating experiential pedagogy and gamification to maximize student engagement and critical thinking.
Alternatively, the workshop will offer another AI-driven creative pathway, inspired by the World at Play project, which explores the artistic and imaginative potential of Generative AI in sustainability education. As demonstrated in South African and Finnish children’s intercultural mathematical art collaborations, GenAI can support speculative design, expanding students' agency to reimagine sustainable futures through creative expression. By integrating mathematical art, intercultural dialogue, and AI-augmented design, participants will explore how AI can stimulate both analytical and artistic thinking, making sustainability education more inclusive, visually compelling, and open to diverse interpretations.
By the end of the session, educators will have co-created AI-enhanced, STEAM-based lesson plans, explored Minecraft as a sustainability learning tool or examined the creative potential of GenAI in fostering imagination and transformative thinking in planetary well-being education.
Dr. Kristóf Fenyvesi's Bio:
Dr. Kristóf Fenyvesi, Ph.D. (www.kristoffenyvesi.com) is an education researcher from Finland specializing in STEAM pedagogy, multidisciplinary learning, and cultural studies. He is a Senior Researcher of University of Jyväskylä’s Finnish Institute for Educational Research, and the founder of Experience Workshop Global STEAM Network. He is a member of various research groups, including the University of Jyväskylä's Research Group for Innovative Learning Environments, Tampere University’s Research Group for Education, Assessment & Learning, and also a visiting researcher of Tallinn University's Educational Innovation Collaboration Cluster, STEAM4EDU. Associate Professor of Indonesia University of Education (UPI), Korea National University of Education and Visiting Professor of Milano-Bicocca University. Fenyvesi has written numerous articles published in prestigious journals and edited math-art-education handbooks. He is an active organizer and contributor of international scientific events, education programs, exhibitions, STEAM workshops, and festivals worldwide.
Mr. Zoltan Marton's Bio:
Mr. Zoltan Marton is the Director of the Hungarian STEAM Platform and the Head of the STEAM Office at Obuda University. He is also the STEAM Unit Lead of the EdTech Talents project at the university and the Head of the National STEM Excellence Program. He holds a BA in Safety Technology Engineering and an MA in Teacher of Engineering. He serves as Scientific Coordinator for the STEAMCRAFT project and was the National Scientific Coordinator for the SOBER project, in addition to participating in several international initiatives. Currently a PhD student at the Doctoral School on Security and Safety Sciences, his research includes STEAM-related digital curriculum development, gamification, and cyberspace-based protection strategies. He is an assistant lecturer teaching innovative learning methods and engineering pedagogy. He has published multiple peer-reviewed articles, including Web of Science-indexed Q2-level papers, which focus on STEAM education and GBL, among other topics. He is also the founder of the Children’s Summer Universities at Obuda University, fostering digital competence, safety awareness, and environmental responsibility.
Mr. Sandor Kirchhof's Bio:
Mr. Sandor Kirchhof is the Software Developer and IT Project Manager at the Hungarian STEAM Platform & the STEAM Office of Obuda University. Lead developer of the STEAMCRAFT project, and lead software developer of the Erasmus+ SOBER project. As an instructor and workshop leader for the Summer Children's University Camps organized by the STEAM Office of Obuda University, he actively contributes to developing participants' awareness, creativity, and problem-solving skills. Through his projects, he advances digital educational innovations, the application of modern technologies for educational purposes, and enriches the learning experience. By combining technological development with educational technology solutions, he opens new pathways toward more effective and engaging learning opportunities.
Prof. Zsolt Lavicza's Bio:
Prof. Zsolt Lavicza has worked on several research projects examining technology and mathematics teaching in classroom environments at the Universities of Michigan and Cambridge. In addition, Zsolt has greatly contributed to the development of the GeoGebra community and participated in developing research projects on GeoGebra and related technologies worldwide. Currently, Zsolt is a Professor in STEAM Education Research Methods at Johannes Kepler University’s Linz School of Education. From JKU he is working on numerous research projects worldwide related to technology integration into schools; leading the doctoral programme in STEAM Education; teaching educational research methods and coordinating research projects around the world.
International Conference on GenAI Literacy:
Multidisciplinary Research and Practice in the Age of GenAI
10-13 June 2025
Budapest, Bécsi út 96/B, 1034, Obuda University
